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French Field Forge & Wurst Wagon

Posted by Benno on 02 Jan 2008, 08:43

A few pictures of HäT's French Field Forge and Wurst Wagon sets painted by Michael Bartling. Nice paintwork! :drool:

French Field Forge:
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Wurst wagon:
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Benno  Netherlands

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Posted by rpardo on 02 Jan 2008, 12:25

Nice job! I use the mine for wargaming not for dioramas
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rpardo  Spain
 
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Posted by Adam on 02 Jan 2008, 12:54

For gods sake don't mention that on the HaT forum Rafa- you'll get lynched!
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Posted by efb on 02 Jan 2008, 15:00

rpardo wrote:Nice job! I use the mine for wargaming not for dioramas


How's that possible? You can't wargame and use wagons...haven't you been reading the HaT site?

:-)
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Posted by rpardo on 02 Jan 2008, 15:37

Well, I am a sort of heretic :-D
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rpardo  Spain
 
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Posted by Adam on 02 Jan 2008, 16:12

Good Man!

Using Berthier (free web DOS system) I devised a campaign system for two player peninsula to blind move divisions around a map, including sea, roads hills and town. Which included a supply train (less for the french) and "food" values in the land. You could live off the land, but you had to keep moving, and couldn't keep moving over the same bit of land (well you could but the food ran out)


IT would encourage you to march your armies along paralell roads, or send cavalry and light divisions though the countryside and supply, and inf/artillery along roads.

When you then met another army the Computer let you know, otherwise your moves were blind, except for a random intelligence factor, (which told you random facts like- there are "troops" here, but not what or how many, or the enemy has 3 divisions together, but not exactly where. Light cavalry saw furthest, and could see 5 squares (thereby spot enemies earlier), artillery and supplies saw 1 square (i.e too late) and 1 unit of partisans was given to the allies to move around a free inteeligence.

Running out of food meant attrition to your armies, which lost units casualties over the amount of turns you went without food. It meant you tried to keep with your supply train, however that moved really slowly, whereas you other troops could move quite fast. esp cav and light divs. There was also a siege train, but that also moved slowly.

When you met you fought with the troops in that square plus 2 squares around (2miles ish), you could forced march a division up to 6 miles away (8 for lights/elite and cavalry) but there would be random dice roll factors to determine what penalty they suffered (more the further away they were) they may suffered casualty/fatigue or get away scot free! Also the further away they were determined when they may arrive in the game.

Needless to say it was great and I ran through the theoretical programme several times with success, however we still haven't played an actual game! Doh!

Anyhow the point I was making several years ago was that The partisan and supply units, if in the army/divisions envolved when battle occured, would be represented on the table top by the hat wagons, field forge wurst etc etc. Thus providing the enemy with a chance to destroy or capture the wagons. Leaving the army without or with limited supplies.

Sorry about that- took more explaining that I thought!

If anyone is interested in the programme I can provide a link (it is free to download) also I can send them the maps and data table to play the campaign- I don't know if we ever will, but I'd like to try!
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Posted by Benno on 02 Jan 2008, 17:41

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Benno  Netherlands

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Posted by Adam on 03 Jan 2008, 00:09

Thats the one, who could have thought DOS would still be great in this day and age! Still anyone fancies it ever give me a yell.
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Posted by gcbisset on 18 Jan 2015, 23:30

Im interested in that! Berthier actually runs fine in windows, due to frequent updates. Im finding it hard to learn.
Anyone want to to tutor a newbie? I will write a tutorial if I succeed. I am going to use it for solo campaigns, so it may be slightly harder.
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